unity-ecs-patterns by wshobson

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.

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Updated Jan 9, 2026, 03:41 PM

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  • Understanding and working with wshobson's codebase structure

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25.1K 2.8K
Updated At Jan 9, 2026, 03:41 PM

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License NOASSERTION