uloop-execute-dynamic-code by hatayama

Execute C# code dynamically in Unity Editor. Use find-game-objects first for basic selected GameObject discovery or property inspection. Use when you need to: (1) Wire prefab/material references and AddComponent operations, (2) Edit SerializedObject properties and reference wiring, (3) Perform scene/hierarchy edits and batch operations, (4) Execute Unity Editor menu commands through EditorApplication.ExecuteMenuItem, (5) PlayMode automation (click buttons, invoke methods, tweak runtime state), (6) PlayMode UI controls (InputField, Slider, Toggle, Dropdown), (7) PlayMode inspection that requires custom Unity API code beyond existing tools. NOT for file I/O or script authoring.

Content & Writing
113 Stars
10 Forks
Updated Jan 18, 2026, 12:21 PM

Why Use This

This skill provides specialized capabilities for hatayama's codebase.

Use Cases

  • Developing new features in the hatayama repository
  • Refactoring existing code to follow hatayama standards
  • Understanding and working with hatayama's codebase structure

Install Guide

2 steps
  1. 1

    Download Ananke

    Skip this step if Ananke is already installed.

  2. 2

    Install inside Ananke

    Click Install Skill, paste the link below, then press Install.

    https://github.com/hatayama/uLoopMCP/tree/main/Packages/src/Editor/Api/McpTools/ExecuteDynamicCode/Skill

Skill Snapshot

Auto scan of skill assets. Informational only.

Valid SKILL.md

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Source & Community

Repository uLoopMCP
Skill Version
main
Community
113 10
Updated At Jan 18, 2026, 12:21 PM

Skill Stats

SKILL.md 86 Lines
Total Files 1
Total Size 0 B
License NOASSERTION