uloop-execute-dynamic-code by hatayama
Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.
Content & Writing
113 Stars
10 Forks
Updated Jan 18, 2026, 12:21 PM
Why Use This
This skill provides specialized capabilities for hatayama's codebase.
Use Cases
- Developing new features in the hatayama repository
- Refactoring existing code to follow hatayama standards
- Understanding and working with hatayama's codebase structure
Install Guide
2 steps- 1
Skip this step if Ananke is already installed.
- 2
Skill Snapshot
Auto scan of skill assets. Informational only.
Valid SKILL.md
Checks against SKILL.md specification
Source & Community
Skill Stats
SKILL.md 0 Lines
Total Files 1
Total Size 0 B
License NOASSERTION