---
name: uloop-control-play-mode
description: "Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection."
---
# uloop control-play-mode
Control Unity Editor play mode (play/stop/pause).
## Usage
```bash
uloop control-play-mode [options]
```
## Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `--action` | string | `Play` | Action to perform: `Play`, `Stop`, `Pause` |
## Global Options
| Option | Description |
|--------|-------------|
| `--project-path <path>` | Optional. Use only when the target Unity project is not the current directory. |
## Examples
```bash
# Start play mode
uloop control-play-mode --action Play
# Stop play mode
uloop control-play-mode --action Stop
# Pause play mode
uloop control-play-mode --action Pause
```
## Output
Returns JSON with the current play mode state:
- `IsPlaying`: Whether Unity is currently in play mode
- `IsPaused`: Whether play mode is paused
- `Message`: Description of the action performed
## Notes
- Play action starts the game in the Unity Editor (also resumes from pause)
- Stop action exits play mode and returns to edit mode
- Pause action pauses the game while remaining in play mode
- Useful for automated testing workflows
- PlayMode entry may complete on the next editor frame. If a PlayMode-dependent command reports "PlayMode is not active" immediately after `--action Play`, wait briefly and retry.