Compile Unity project and report errors/warnings. Use when you need to: (1) Verify code compiles after C# file edits, (2) Check for compile errors before testing, (3) Force full recompilation with Domain Reload. Returns error and warning counts.
Content & Writing
113 Stars
10 Forks
Updated Jan 18, 2026, 12:21 PM
Why Use This
This skill provides specialized capabilities for hatayama's codebase.
Use Cases
Developing new features in the hatayama repository
Refactoring existing code to follow hatayama standards
Understanding and working with hatayama's codebase structure
---
name: uloop-compile
description: "Compile Unity project and report errors/warnings. Use when you need to: (1) Verify code compiles after C# file edits, (2) Check for compile errors before testing, (3) Force full recompilation with Domain Reload. Returns error and warning counts."
---
# uloop compile
Execute Unity project compilation.
## Usage
```bash
uloop compile [--force-recompile] [--wait-for-domain-reload]
```
## Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `--force-recompile` | boolean | `false` | Force full recompilation (triggers Domain Reload) |
| `--wait-for-domain-reload` | boolean | `false` | Wait until Domain Reload completes before returning |
## Global Options
| Option | Description |
|--------|-------------|
| `--project-path <path>` | Target a specific Unity project (mutually exclusive with `--port`) |
| `-p, --port <port>` | Specify Unity TCP port directly (mutually exclusive with `--project-path`) |
## Examples
```bash
# Check compilation
uloop compile
# Force full recompilation
uloop compile --force-recompile
# Force recompilation and wait for Domain Reload completion
uloop compile --force-recompile true --wait-for-domain-reload true
# Wait for Domain Reload completion even without force recompilation
uloop compile --force-recompile false --wait-for-domain-reload true
```
## Output
Returns JSON:
- `Success`: boolean
- `ErrorCount`: number
- `WarningCount`: number
## Troubleshooting
If CLI hangs or shows "Unity is busy" errors after compilation, stale lock files may be preventing connection. Run the following to clean them up:
```bash
uloop fix
```
This removes any leftover lock files (`compiling.lock`, `domainreload.lock`, `serverstarting.lock`) from the Unity project's Temp directory.