Create, update and troubleshoot AllayMC plugins in Java or other JVM languages. Use when (1) creating a new AllayMC plugin. (2) migrating an existing plugin to AllayMC. (3) troubleshooting an AllayMC plugin.
Content & Writing
85 Stars
2 Forks
Updated Jan 19, 2026, 04:39 AM
Why Use This
This skill provides specialized capabilities for aiskillstore's codebase.
Use Cases
Developing new features in the aiskillstore repository
Refactoring existing code to follow aiskillstore standards
Understanding and working with aiskillstore's codebase structure
---
name: allaymc-plugin-dev
description: Create, update and troubleshoot AllayMC plugins in Java or other JVM languages. Use when (1) creating a new AllayMC plugin. (2) migrating an existing plugin to AllayMC. (3) troubleshooting an AllayMC plugin.
license: LGPL-2.1
metadata:
author: AllayMC
---
# AllayMC Plugin Development
## About AllayMC
AllayMC is a third-party server software for Minecraft: Bedrock Edition written in Java. It provides a set of
APIs for plugins to use. AllayMC is broadly divided into the following two modules:
- api: A set of interfaces provided for plugins.
- server: An implementation of the api. Plugins usually don't have access to it.
## About Plugin
Plugins in AllayMC are just like Bukkit plugins, they are loaded by the server when the server starts. Plugins
are used to extend server functionality.
## Workflow for a new plugin
### 1) Initialize the project
- Use the official template at `references/JavaPluginTemplate` If the user haven't initialize the project.
- If the user has already initialized the project, proceed to the next step.
### 2) Initialize Gradle and plugin metadata
Before you begin, ask the user the following questions:
- What is the name of the plugin?
- What is the package name used by the plugin?
- What is the plugin author(s) name?
- What is the website of the plugin?
- What is the allay-api version used for the plugin?
After the user answers the above questions, initialize the project metadata with the collected information.
Before that, determine whether the user is using `JavaPluginTemplate`, which is implemented by determining whether
the current project package name is `org.allaymc.javaplugintemplate`.
#### Case 1: If the project is using `JavaPluginTemplate`:
- Rename package name from `org.allaymc.javaplugintemplate` to the user provided group name.
- Set the project name in `settings.gradle.kts` to the user provided plugin name.
- Update `build.gradle.kts`, solve all the TODOs inside.
#### Case 2: If the project is not using `JavaPluginTemplate`:
- Update `group`, `version` (should start with `0.1.0`), and `description` in `build.gradle.kts`.
- Keep package of the plugin main class aligned with the value of `group` in `build.gradle.kts`.
- Set the Java toolchain to 21 unless the user needs a different version in `build.gradle.kts`.
- If the project is using `AllayGradle` plugin, update the `allay {}` block in `build.gradle.kts`:
- Set `api` to the target Allay API version.
- Set `plugin.entrance` to the fully qualified main class (or short suffix as used in the template).
- Update `authors` and `website`.
- If the project does not use the `AllayGradle` plugin, create `plugin.json` per the docs in `references/Allay/docs/tutorials/create-your-first-plugin.md`.
### 3) Implement the plugin entry class
- Create the plugin entry class using plugin name and let it extends `org.allaymc.api.plugin.Plugin`
- Override lifecycle methods in the entry class as needed:
- `onLoad` which is called before world loading.
- `onEnable` which is called after world loading.
- `onDisable` which is called when the server is stopping.
- If reloadable behavior is required, override `isReloadable` and implement `reload`.
### 4) Implement the plugin logic
Understand the user's needs and read the documentation and code marked in the reference map below as needed.
### 5) Build and run
- Use `./gradlew runServer` for local testing when the AllayGradle plugin is configured.
- Use `./gradlew shadowJar` to build the shaded jar.
## Reference map
- Allay documents (read on demand): `references/Allay/docs/tutorials` and `references/Allay/docs/advanced`.
- JavaPluginTemplate: `references/JavaPluginTemplate`
- Allay project source: `references/Allay`
- Allay API: `references/Allay/api/src/main/java/org/allaymc/api`
- Allay Server (API Implementation): `references/Allay/server/src/main/java/org/allaymc/server`
- AllayGradle project source: `references/AllayGradle`
- Usage Guide: `references/AllayGradle/README.md`
## Notes
- AllayMC is multithreaded, and special attention should be paid to multithreaded security issues when writing project code.
- AllayMC currently does not use annotations such as JSpecify's `@Nullable`/`@NonNull`. Unless a method's Javadoc explicitly states that
a parameter or return value may be null, treat it as non-null.
- Don't overwrite defensive code, such as checking if an object that is explicitly marked as impossible null is null. Produce readable, easy-to-maintain code.